TinTin++ setup for Aardwolf MUD
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#ALIAS {||gmcp_prompt_statmon} { #variable tier {$GMCP[CHAR][BASE][tier]}; #math {tier_level} {$tier*10 + $current_level}; #variable str {$GMCP[CHAR][STATS][str]}; #variable base_str {$GMCP[CHAR][MAXSTATS][maxstr]}; #variable int {$GMCP[CHAR][STATS][int]}; #variable base_int {$GMCP[CHAR][MAXSTATS][maxint]}; #variable wis {$GMCP[CHAR][STATS][wis]}; #variable base_wis {$GMCP[CHAR][MAXSTATS][maxwis]}; #variable dex {$GMCP[CHAR][STATS][dex]}; #variable base_dex {$GMCP[CHAR][MAXSTATS][maxdex]}; #variable con {$GMCP[CHAR][STATS][con]}; #variable base_con {$GMCP[CHAR][MAXSTATS][maxcon]}; #variable luck {$GMCP[CHAR][STATS][luck]}; #variable base_luck {$GMCP[CHAR][MAXSTATS][maxluck]}; #math hp_percent {((1.00*$GMCP[CHAR][VITALS][hp]) / $GMCP[CHAR][MAXSTATS][maxhp])*100}; #math mana_percent {((1.00*$GMCP[CHAR][VITALS][mana])/$GMCP[CHAR][MAXSTATS][maxmana])*100}; #math moves_percent {((1.00*$GMCP[CHAR][VITALS][moves])/$GMCP[CHAR][MAXSTATS][maxmoves])*100}; #variable hr {$GMCP[CHAR][STATS][hr]}; #variable dr {$GMCP[CHAR][STATS][dr]}; #variable position {$GMCP[CHAR][STATUS][pos]}; #variable hp {$GMCP[CHAR][VITALS][hp]}; #variable maxhp {$GMCP[CHAR][MAXSTATS][maxhp]}; #variable mana {$GMCP[CHAR][VITALS][mana]}; #variable maxmana {$GMCP[CHAR][MAxSTATS][maxmana]}; #variable moves {$GMCP[CHAR][VITALS][moves]}; #variable maxmoves {$GMCP[CHAR][MAXSTATS][maxmoves]}; #variable gold {$GMCP[CHAR][WORTH][gold]}; #variable qp {$GMCP[CHAR][WORTH][qp]}; #variable tp {$GMCP[CHAR][WORTH][tp]}; #variable align {$GMCP[CHAR][STATUS][align]}; #variable tnl {$GMCP[CHAR][STATUS][tnl]}; #variable current_level {$GMCP[CHAR][STATUS][level]}; #variable pos_number {$GMCP[CHAR][STATUS][state]}; #variable mob_fighting {$GMCP[CHAR][STATUS][enemy]}; #variable enemy_hp {$GMCP[CHAR][STATUS][enemypct]}; #variable hunger {$GMCP[CHAR][STATUS][hunger]}; #variable thirst {$GMCP[CHAR][STATUS][thirst]}; #format {movecolor} {%c} {light yellow}; #if {$hp_percent == 0.00} { protocol gmcp sendchar }; #variable {prompt} {<120>$hp_percent HP <150>| <140>$mana_percent MANA <150>| $movecolor$moves_percent MV}; #if {$pos_number == 8} { #variable fighting y; #variable {prompt} {$prompt <150>| <110>Enemy $enemy_hp} }; #else { #variable fighting n }; #variable {prompt} {$prompt<099>}; #showme {$prompt} {2} } {5}
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