TinTin++ Configs for DiscworldMUD
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  1. #CLASS {missiontimers} {kill};
  2. #CLASS {missiontimers} {open};
  3. #NOP ==[ Load Sausage Mission stuff ]==
  4. #READ {src/missiontimers/sausage_lite.tin};
  5. #ALIAS {missions} {
  6. #if {&missions} { #echo {Mission Timers:}; } { #return; };
  7. #if {&missions[sausage]} {
  8. #foreach {$missions[sausage][active_list][%*]} {player} {
  9. #showme {\t$player is cooling down on sausage missions.};
  10. };
  11. #foreach {$missions[sausage][retry_list][%*]} {player} {
  12. #showme {\t$player is not able to request a new sausage mission.};
  13. };
  14. };
  15. };
  16. #nop "#event {RECEIVED OUTPUT} {%0}" catches all the things.... one event trigger
  17. #nop and process a bunch of stuff?
  18. #CLASS {missiontimers} {close};