TinTin++ Configs for DiscworldMUD
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#CLASS {group} {kill}; #CLASS {group} {open};
#VARIABLE {group_shields} {}; #VARIABLE {group_shields_current} {};
#ACTION {^Arcane protection for %1:-} { #var {group_shields_current} {%1}; }
#ACTION {^ * %1 is surrounded by a %2 impact shield.} { #var {group_shields[$group_shields_current]} {TPA}; }
#ALIAS {rgs} { #variable {group_shields} {}; #variable {group_shields_current} {}; #send {group shields}; };
#ALIAS {sgs} { #foreach {$group_shields[]} {name} { #showme {$name: $group_shields[$name]}; }; };
#CLASS {group} {kill};
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