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pull/1/head
Brandon Cornejo 3 years ago
commit
097359246c
  1. 14
      Discworld
  2. 35
      config.tin
  3. 8
      install
  4. 0
      logs/active/active.log
  5. 0
      logs/chat.log
  6. 0
      logs/mapdoortext.log
  7. 0
      logs/minimap.log
  8. 0
      logs/xptimers.log
  9. 35
      src/actions.tin
  10. 23
      src/aliases.tin
  11. 13
      src/channels.tin
  12. 40
      src/combat.tin
  13. 93
      src/deadletter.tin
  14. 78
      src/gmcp.tin
  15. 27
      src/group.tin
  16. 59
      src/magic.tin
  17. 31
      src/prompt.tin
  18. 123
      src/quow.tin
  19. 347
      src/timers.tin
  20. 71
      src/tpamonitor.tin
  21. 47
      src/xpmonitor.tin

14
Discworld

@ -0,0 +1,14 @@
if [[ ! $(tmux ls -F '#S') =~ discworld ]]; then
rm logs/minimap.log && touch logs/minimap.log
rm logs/mapdoortext.log && touch logs/mapdoortext.log
rm logs/chat.log && touch logs/chat.log
tmux new-session -d -A -D -s discworld 'tail -fs .5 logs/chat.log'
tmux select-window -t discworld:0
tmux split-window -v -p 85 'bash'
tmux send-keys 'tt++ -G config.tin' 'C-m'
# clear && watch -n10 logs/xptimers.log
fi
tmux -2 attach-session -t discworld -d

35
config.tin

@ -0,0 +1,35 @@
#VARIABLE {chat_file} {logs/chat.log}
#CONFIG {SPEEDWALK} {OFF};
#CONFIG {SPLIT};
#CONFIG {PACKET PATCH} {5};
#CONFIG {COLOR PATCH} {ON};
#CONFIG {MCCP} {ON};
#CONFIG {LOG} {RAW};
#CONFIG {BUFFER SIZE} {2000000};
#SPLIT {2} {1};
#READ {src/channels.tin};
#READ {src/actions.tin};
#READ {src/aliases.tin};
#READ {src/gmcp.tin};
#READ {src/prompt.tin};
#READ {src/xpmonitor.tin};
#READ {src/tpamonitor.tin};
#READ {src/timers.tin};
#READ {src/combat.tin};
#READ {src/deadletter.tin};
#READ {src/quow.tin};
#READ {src/magic.tin};
#SESSION {discworld} {discworld.starturtle.net} {4242};
#FORMAT {log_file} {logs/active/%t.log} {%Y-%m-%d};
#LOG {APPEND} {$log_file};
#ACTION {Greco the Departure Gecko waves.} {#end}
#FORMAT {start_time} {%T};

8
install

@ -0,0 +1,8 @@
sed -i "1s?^?cd "`pwd`"\n?" Discworld
if [[ $PREFIX = *"com.termux"* ]]; then
ln -s "$(pwd)/Discworld" $PREFIX/bin/disc;
else
mkdir -p ~/bin
ln -s "$(pwd)/Discworld" ~/bin/disc;
fi

0
logs/active/active.log

0
logs/chat.log

0
logs/mapdoortext.log

0
logs/minimap.log

0
logs/xptimers.log

35
src/actions.tin

@ -0,0 +1,35 @@
#CLASS {actions} {kill};
#CLASS {actions} {open};
#NOP ==[TPA Alerts]==
#HIGHLIGHT {^There is a sudden white flash. Your magical shield has broken.$} {bold red underscore};
#HIGHLIGHT {^There is a sudden white flash around {(?!a passing wizard).+}.$} {bold red underscore};
#ACTION {^There is a sudden white flash around {(?!a passing wizard).+}.$} {
#showme {\a};
#line {log} {$chat_file};
};
#NOP ==[T-Shop Alerts]==
#HIGHLIGHT {Greasy sparks crawl over the %1 wall, and a door silently materialises.} {bold green underscore};
#HIGHLIGHT {There is a doorway in the %1 wall leading into a curious shop.} {bold green underscore};
#NOP ==[NPC Highlighting]==
#HIGHLIGHT {thug} {red};
#HIGHLIGHT {bodyguard} {red};
#HIGHLIGHT {hoplite} {red};
#NOP ==[Incident Highlighting]==
#HIGHLIGHT {^%1 grabs %2 from you. You struggle briefly but %3 wrests it from your grip and makes for a hasty retreat.$} {bold red underscore};
#HIGHLIGHT {^As %1 dies %2 drops %3 in shock.$} {bold green underscore};
#HIGHLIGHT {^When you open the %1 you think you can hear a faint rumbling sound from it.$} {red underscore};
#HIGHLIGHT {^Whoops! You tried to carry too many things and fumbled %1} {red underscore};
#HIGHLIGHT {%1 juggles around his stuff and fumbles %2} {red underscore};
#NOP ==[Command Color Highlighting]==
#SUB {%w %w with a total of %* item} {<148>%1 %2<099> with a total of <148>%3<099> item}
#ACTION {Thanks for playing. See you next time.} {
#end;
}
#CLASS {actions} {close};

23
src/aliases.tin

@ -0,0 +1,23 @@
#ALIAS {setsize} {rows 300;cols 110};
#ALIAS {^clear$} {
#system {tput clear};
#split {2} {1};
setsize;
};
#ALIAS {htop} {
#system {htop};
};
#ALIAS {rst} {
#read {config.tin};
setsize;
shields;
};
#ALIAS {wiki} {
#system {w3m https://dwwiki.mooo.com/w/index.php?search=%0};
#split {2} {1};
setsize;
};

13
src/channels.tin

@ -0,0 +1,13 @@
#CLASS {channels} {kill};
#CLASS {channels} {open};
#ACTION {^You {tell|ask|exclaim to} %1:%2} {#LINE {LOG} {$chat_file}};
#ACTION {^%1 {tells|asks|exclaims to} %*you{|(?: in \w+)?}: %4} {#LINE {LOG} {$chat_file}};
#ACTION {^[%1] %2{:|} %3} {#LINE {LOG} {$chat_file}};
#ACTION {^(newbiehelpers)} {#LINE {LOG} {$chat_file}};
#ACTION {^(newbie)} {#LINE {LOG} {$chat_file}};
#ACTION {^(Playerkillers) %1 wisps:? %2} {#LINE {LOG} {$chat_file}};
#ACTION {^(Thieves) %1 wisps:? %2} {#LINE {LOG} {$chat_file}};
#ACTION {^(They Might Be Alts) } {#LINE {LOG} {$chat_file}};
#CLASS {channels} {close};

40
src/combat.tin

@ -0,0 +1,40 @@
#CLASS {combat} {kill};
#CLASS {combat} {open};
#VARIABLE {my_attacks_color} {orange};
#VARIABLE {enemy_attack_color} {red};
#NOP ==[Me Attacking Them]==
#HIGHLIGHT {^You {viciously |messily |barely |neatly |}{thrust|snick|fillet|poke|chop up|chop|jab|scratch|boot|kick|hit|tickle|hack|prick|shred|nick|cut|stab|perforate|pierce|impale|slice|skewer|take} {a sliver off |into |}%1{'?s?} %2 {on|with} %3} {$my_attacks_color};
#HIGHLIGHT {^You {viciously |messily |barely |neatly |}stab %1 {deeply |}in %2 with %3} {$my_attacks_color};
#HIGHLIGHT {^You stab %1 right through %2's %3} {$my_attacks_color};
#HIGHLIGHT {^You {viciously |messily |barely |neatly |}{poke|kick|punch|jab|boot|tickle} %1 in %2} {$my_attacks_color};
#NOP ==[My Specials]==
#HIGHLIGHT {^You attempt to prepare %1} {bold red};
#HIGHLIGHT {^You prepare to {stab|slice|trip|shove|impale|kick|punch} %2} {bold green};
#HIGHLIGHT {^You attempt to launch a powerful attack. %1} {bold red};
#HIGHLIGHT {^You launch a powerful attack. %1} {bold green};
#HIGHLIGHT {^You try to {trip|shove} %1} {bold red};
#HIGHLIGHT {^You shove %1} {bold green};
#HIGHLIGHT {^You trip %1} {bold green};
#HIGHLIGHT {^You lose the moment.} {bold red};
#HIGHLIGHT {^You {skilfully |silently|}sneak around %1 without being spotted and manage to catch %w by surprise.$} {bold green};
#HIGHLIGHT {^You hold your cover as you {skilfully |silently|}sneak around %1 and manage to catch %w by surprise.$} {bold green};
#NOP ==[Them Attacking Me]==
#HIGHLIGHT {%1 but your %2 absorbs {some|most} of the blow.$} {$enemy_attack_color};
#HIGHLIGHT {%1 runs you through the %2 with %3.$} {$enemy_attack_color};
#HIGHLIGHT {%1 {viciously |messily |barely |neatly |}{poke|chop|jab|scratche|boot|kick|hit|tickle|hack|prick|shred|nick|cut|stab|perforate|pierce|impale|slice|skewer}s %w %3 into your %4.$} {$enemy_attack_color};
#HIGHLIGHT {%1 {viciously |messily |barely |neatly |}{poke|chop|jab|scratche|boot|kick|hit|tickle|hack|prick|shred|nick|cut|stab|perforate|pierce|impale|slice|skewer}s your %2 {into pieces |}{with|on} %w %4.$} {$enemy_attack_color};
#HIGHLIGHT {%1 {viciously |messily |barely |neatly |}{poke|chop|jab|scratche|boot|kick|hit|tickle|hack|prick|shred|nick|cut|stab|perforate|pierce|impale|slice|skewer}s into your %2 with %w %3.$} {$enemy_attack_color};
#HIGHLIGHT {%1 {viciously |messily |barely |neatly |}{poke|chop|jab|scratche|boot|kick|hit|tickle|hack|prick|shred|nick|cut|stab|perforate|pierce|impale|slice|skewer}s you {deeply |}in the %2.$} {$enemy_attack_color};
#HIGHLIGHT {%1 {viciously |messily |barely |neatly |}{poke|chop|jab|scratche|boot|kick|hit|tickle|hack|prick|shred|nick|cut|stab|perforate|pierce|impale|slice|skewer}s you {deeply |}in the %2 with %3.$} {$enemy_attack_color};
#HIGHLIGHT {%1 pierces your %2 with %3.$} {$enemy_attack_color};
#HIGHLIGHT {%1 hitting your %2.$} {$enemy_attack_color};
#CLASS {combat} {close};

93
src/deadletter.tin

@ -0,0 +1,93 @@
#CLASS {deadletter} {kill};
#CLASS {deadletter} {open};
#VAR {distant_land_targets} {
{Boy Willie}{Boy [Willie]}
{Disembowel-Meself-Honourably Dibhala}{Disembowel-Meself-Honourably [Dibhala]}
{Glod-san}{[Glod-san]}
{Laggy-san}{[Laggy-san]}
{Lon Fah Lo}{Lon Fah [Lo]}
{Mad Hamish}{Mad [Hamish]}
{No Go Wan}{No Go [Wan]}
{Quisoda}{[Quisoda]}
{Ruto of Fish}{[Ruto] of Fish}
{Ryattenoki}{[Ryattenoki]}
{Shi Do Gai}{Shi Do [Gai]}
{Lap-lip}{[Lap-lip]}
{Lip-phon Lap-top}{Lip-phon [Lap-top]}
{Mihk-gran-bohp}{Mihk-gran-[bohp]}
{Phos-phor}{[Phos]-phor}
{Very Reverend Khepresh}{Very Reverend [Khepresh]}
{Yclept}{[Yclept]}
{Tuffy}{[Tuffy]}
{Casanunda}{[Casanunda]}
{Greig Schwitz}{Greig [Schwitz]}
{Noobie}{[Noobie]}
{Tfat Chick}{Tfat [Chick]}
{Cut Me Own Hand Off Dhblah}{Cut Me Own Hand Off [Dhblah]}
{Miss Pennie Laced}{Miss Pennie [Laced]}
{Berti Boggis}{[Berti] Boggis}
{The Proprietor}{The Proprietor}
}
#alias {/solveletter} {
#if {&{letter_lines[1]}} {
#var {current_match_line} {^$letter_lines[1]$};
#replace {current_match_line} {_} {%.};
#foreach {$distant_land_targets[]} {target} {
#regex {$target} {$current_match_line} {
#format {letter_solution_line} {%c[DL] %c*%c Deliver to %c%s%c.} {bold blue} {bold yellow} {bold blue} {bold green} {$distant_land_targets[$target]} {bold blue};
#echo {$letter_solution_line};
};
}
};
};
#NOP ==[Halt Parsing Letter]==
#alias {/stopparsingletter} {
#unvar {parsing_dead_letter};
/solveletter;
};
#action {^Deliver by %1.$} {
#if {&{parsing_dead_letter}} {
/stopparsingletter;
}
};
#action {does not have anything written on it.} {
#if {&{parsing_dead_letter}} {
/stopparsingletter;
}
};
#action {Cannot find "letter", no match.} {
#if {&{parsing_dead_letter}} {
/stopparsingletter;
}
};
#action {You are too busy fighting to read at the moment.} {
#if {&{parsing_dead_letter}} {
/stopparsingletter;
}
};
#NOP ==[Catch-all to grab letter lines, store only lines with a '_']==
#action {^%*$} {
#if {&{parsing_dead_letter}} {
#regex {%1} {%*_%*} {
#list {letter_lines} {add} {%1};
};
}
} {9};
#NOP ==[Alias to attempt solve of letter in inventory]==
#ALIAS {sl} {
#send {read letter};
#var {parsing_dead_letter} {0};
#list {letter_lines} {create};
}
#CLASS {deadletter} {close};

78
src/gmcp.tin

@ -0,0 +1,78 @@
#CLASS gmcp kill
#CLASS gmcp open
#FORMAT IAC %a 255
#FORMAT DONT %a 254
#FORMAT DO %a 253
#FORMAT WONT %a 252
#FORMAT WILL %a 251
#FORMAT SB %a 250
#FORMAT SE %a 240
#FORMAT GMCP %a 201
#ALIAS {debug {on|off}}
{
#IF {"%1" == "on"} { #VARIABLE debug 1 };
#ELSE { #VARIABLE debug 0 };
#SHOWME { Debug is <139>$debug<099> };
#NOP;
}
#EVENT {IAC SB GMCP Char.Vitals IAC SE}
{
#IF {$debug} { #SHOWME %1 };
#VAR GMCP[oldvitals] {$GMCP[vitals]};
#VAR GMCP[vitals] {%0};
#math {hploss} {$GMCP[vitals][hp] - $GMCP[oldvitals][hp]};
#if {$hploss < -100} {
#echo {<139>HP IS FALLING! CAREFUL!<099>};
#showme {\a\a};
}
update_prompt;
}
#EVENT {IAC SB GMCP room.info IAC SE}
{
#IF {$debug} { #SHOWME %1 };
#VAR GMCP[room][info] {%0};
#nop;
}
#EVENT {IAC SB GMCP room.map IAC SE}
{
#IF {$debug} { #SHOWME %1 };
#VAR {minimap} {%0};
#REPLACE {minimap} {u001b} {};
#SYSTEM {rm logs/minimap.log && touch logs/minimap.log};
#LINE {log} {logs/minimap.log} {\n\n $minimap \n\n};
#SYSTEM {sed -i -e 's/^/ /' logs/minimap.log};
}
#EVENT {IAC SB GMCP room.writtenmap IAC SE}
{
#IF {$debug} { #SHOWME %1 };
#VAR GMCP[room][mdt] {%0};
#LINE {log} {logs/mapdoortext.log} {\n\n\n %0};
}
#EVENT {IAC WILL GMCP}
{
#SHOWME {GMCP ENABLED};
#SEND {$IAC$DO$GMCP\};
#nop #SEND {$IAC$SB$GMCP Core.Hello { "client": "$CLIENT_NAME", "version": "$CLIENT_VERSION" } $IAC$SE\};
#SEND {$IAC$SB$GMCP Core.Hello { "client": "TinTin++", "version": "2.01.2" } $IAC$SE\};
#SEND {$IAC$SB$GMCP Core.Supports.Set ["Char.Vitals", "room.info", "room.map", "room.writtenmap"] $IAC$SE\}
}
#EVENT {PROGRAM START}
{
#VARIABLE CLIENT_NAME %0;
#VARIABLE CLIENT_VERSION %1;
}
#CLASS gmcp close

27
src/group.tin

@ -0,0 +1,27 @@
#CLASS {group} {kill};
#CLASS {group} {open};
#VARIABLE {group_shields} {};
#VARIABLE {group_shields_current} {};
#ACTION {^Arcane protection for %1:-} {
#var {group_shields_current} {%1};
}
#ACTION {^ * %1 is surrounded by a %2 impact shield.} {
#var {group_shields[$group_shields_current]} {TPA};
}
#ALIAS {rgs} {
#variable {group_shields} {};
#variable {group_shields_current} {};
#send {group shields};
};
#ALIAS {sgs} {
#foreach {$group_shields[]} {name} {
#showme {$name: $group_shields[$name]};
};
};
#CLASS {group} {kill};

59
src/magic.tin

@ -0,0 +1,59 @@
#CLASS {magic} {kill};
#CLASS {magic} {open};
#NOP ==[Delude Levels]==
#SUB {^It has a faint octarine shadow about it that disappears if you look at it squarely.$} {%0 <858>(1/5)<898>};
#SUB {^It has a faint octarine shadow about it.$} {%0 <858>(2/5)<898>};
#SUB {^It has an octarine shadow about it that flickers occasionally out of the corner of your eye.$} {%0 <858>(3/5)<898>};
#SUB {^It has a flickering octarine shadow about it.$} {%0 <858>(4/5)<898>};
#SUB {^It has a flickering octarine haze about it.$} {%0 <858>(5/5)<898>};
#HIGH {^The octarine shadow around %* deepens%*} {bold magenta}
#HIGH {^The octarine shadow around %* fades%*} {magenta}
#NOP ==[Item Enchantment Levels]==
#SUB {It occasionally pulses with octarine light} {%0 <858>(Lvl 1)<898>};
#SUB {It emits a slight octarine glow} {%0 <858>(Lvl 2)<898>};
#SUB {It softly pulses in dull octarine shades} {%0 <858>(Lvl 3)<898>};
#SUB {It gives off a steady but dull octarine glow} {%0 <858>(Lvl 4)<898>};
#SUB {It gives off a steady octarine glow} {%0 <858>(Lvl 5)<898>};
#SUB {It glows an intense octarine} {%0 <858>(Lvl 6)<898>};
#SUB {It emits a bright octarine colour} {%0 <858>(Lvl 7)<898>};
#SUB {It brightly pulses octarine} {%0 <858>(Lvl 8)<898>};
#SUB {It glows brilliant octarine shades} {%0 <858>(Lvl 9)<898>};
#SUB {It radiates pure octarine brilliance} {%0 <858>(Lvl 10)<898>};
#NOP ==[Background Magic Levels]==
#SUB {There is the residual taste of magic in this place} {%0 <858>(50-149 thaums)<898>};
#SUB {This place has seen some use of magic} {%0 <858>(150-299 thaums)<898>};
#SUB {A considerable amount of magic has been used here} {%0 <858>(300-499 thaums)<898>};
#SUB {A very large quantity of magic has been manipulated here} {%0 <858>(500-749 thaums)<898>};
#NOP red;
#SUB {You can feel the Dungeon Dimensions trying to push in} {%0 <818>(750-1000 thaums)<898>};
#NOP bold red!;
#SUB {Little sparks flash in from the Dungeon Dimensions} {%0 <118>(1001-1500 thaums)<098>};
#SUB {Apparations of things with lots of tentacles seem to be on the edge of your vision} {%0 <118>(1501-2000 thaums)<098>};
#SUB {So much magic has been expended here that the area is in danger of dumping itself into the Dungeon Dimensions} {%0 <118>(2001-5000 thaums)<098>};
#NOP ==[PFG Damage Values]==
#SUB {^{The fire singes} } {%1 <019>(<<119>15<019>%)<099> };
#SUB {^{The fire burns} } {%1 <019>(<119>15<019>-<119>30<019>%)<099> };
#SUB {^{The fire crisps} } {%1 <019>(<119>30<019>-<119>60<019>%)<099> };
#SUB {^{The fire melts} } {%1 <019>(<119>60<019>-<119>75<019>%)<099> };
#SUB {^{The fire incinerates} } {%1 <019>(<119>75<019>-<119>90<019>%)<099> };
#SUB {^{The fire vaporises} } {%1 <019>(><119>90<019>%)<099> };
#NOP ==[Replace Spell Casting]==
#ACTION {^You prepare to cast %1 {at|on} %2.$} { #showme { * <138>%1<098> -> %2}; #line gag} {3}
#ACTION {^You prepare to cast %1.$} { #showme { * <138>%1<098>}; #line gag} {4}
#NOP ==[Colour FCI Output]==
#SUB {The weave indicates that %1 is a %2, with %3 charges remaining.} {The weave indicates that <138>%1<098> is a <138>%2<098> with <158>%3<098> charges remaining.};
#CLASS {magic} {close};

31
src/prompt.tin

@ -0,0 +1,31 @@
#NOP == Prompt Update Function ==
#nop colors
#function {tpa_col}
{
#if {"%0" == "invisible"}
#return <178>;
#if {"%0" == "dull red"}
#return <018>;
#if {"%0" == "bright red"}
#return <118>;
#if {"%0" == "wobbling orange"}
#return <fca><188>;
#if {"%0" == "flickering yellow"}
#return <138>;
#return;
}
#ALIAS {update_prompt} {
xp_monitor;
#format {prompt_xp} {%Gxp in %s (%Gk/h)} {$session_xp} {$uptime[display]} {$xprate};
#var {prompt_tpa} {};
#if {$tpa_status == 1} {
#format {prompt_tpa} {%cTPA%c} {@tpa_col{$tpa_color}} {<098>};
};
#format {prompt_line} {%+5s %+40s} {$prompt_tpa} {$prompt_xp};
#showme {$prompt_line} {-1};
}

123
src/quow.tin

@ -0,0 +1,123 @@
#CLASS {quow} {kill};
#CLASS {quow} {open};
#VARIABLE {map_id_names} {
{1}{Ankh-Morpork}
{2}{AM Assassins}
{3}{AM Buildings}
{4}{AM Cruets}
{5}{AM Docks}
{6}{AM Guilds}
{7}{AM Isle of Gods}
{8}{Shades Maze}
{9}{Temple of Small Gods}
{10}{AM Temples}
{11}{AM Thieves}
{12}{Unseen University}
{13}{AM Warriors}
{14}{Pseudopolis Watch House}
{15}{Magpyr's Castle}
{16}{Bois}
{17}{Bes Pelargic}
{18}{BP Buildings}
{19}{BP Estates}
{20}{BP Wizards}
{21}{Brown Islands}
{22}{Death's Domain}
{23}{Djelibeybi}
{24}{IIL - DJB Wizards}
{25}{Ephebe}
{26}{Ephebe Underdocks}
{27}{Genua}
{28}{Genua Sewers}
{29}{GRFLX Caves}
{30}{Hashishim Caves}
{31}{Klatch Region}
{32}{Lancre Region}
{33}{Mano Rossa}
{34}{Monks of Cool}
{35}{Netherworld}
{37}{Pumpkin Town}
{38}{Ramtops Regions}
{39}{Sto-Lat}
{40}{Academy of Artificers}
{41}{Cabbage Warehouse}
{42}{AoA Library}
{43}{Sto-Lat Sewers}
{44}{Sprite Caves}
{45}{Sto Plains Region}
{46}{Uberwald Region}
{47}{UU Library}
{48}{Klatchian Farmsteads}
{49}{CTF Arena}
{50}{PK Arena}
{51}{AM Post Office}
{52}{Ninja Guild}
{53}{The Travelling Shop}
{54}{Slippery Hollow}
{55}{House of Magic - Creel}
{56}{Special Areas}
{57}{Skund Wolf Trail}
}
#ALIAS {db gatherable %1} {
#unvariable {gatherable_display};
#format {query} {SELECT item_name, room_short, map_id, INSTR(item_name, '%s') pos FROM shop_items INNER JOIN rooms on rooms.room_id = shop_items.room_id WHERE pos > 0 AND sale_price = 'gather';} {%1};
#format {db_command} {sqlite3 -separator ";" src/quow.db "%s"} {$query};
#script {gatherable_query_result} {$db_command};
#list {gatherable_query_result} {size} {gatherable_result_size};
#if {$gatherable_result_size > 0} {
#foreach {$gatherable_query_result[%*]} {inner_query_result} {
#replace {inner_query_result} {\\} {};
#list gatherable_results create {${inner_query_result}};
#variable {gatherable_info} {
{item_name}{$gatherable_results[1]}
{room_short}{$gatherable_results[2]}
{map_name}{$map_id_names[$gatherable_results[3]]}
};
#format {gatherable_display} {%cQuery Result: %c%s%c found in %c%s, %s%c} {bold blue}{green}{$gatherable_info[item_name]}{bold blue}{orange}{$gatherable_info[room_short]}{$gatherable_info[map_name]}{bold blue};
#echo {$gatherable_display};
}
} {
#format {gatherable_display} {%cQuery Result: %c%s%c was not found.} {bold blue}{green}{%1}{bold blue};
#echo {$gatherable_display};
}
}
#ALIAS {db buyable %1} {
#unvariable {buyable_display};
#format {query} {SELECT item_name, sale_price, room_short, map_id, INSTR(item_name, '%s') pos FROM shop_items INNER JOIN rooms on rooms.room_id = shop_items.room_id WHERE pos > 0 AND sale_price != 'gather' LIMIT 10;} {%1};
#format {db_command} {sqlite3 -separator ";" src/quow.db "%s"} {$query};
#script {buyable_query_result} {$db_command};
#echo {RESULT: $buyable_query_result};
#list {buyable_query_result} {size} {buyable_result_size};
#if {$buyable_result_size > 0} {
#foreach {$buyable_query_result[%*]} {inner_query_result} {
#replace {inner_query_result} {\\} {};
#list buyable_results create {${inner_query_result}};
#variable {buyable_info} {
{item_name}{$buyable_results[1]}
{sale_price}{$buyable_results[2]}
{room_short}{$buyable_results[3]}
{map_name}{$map_id_names[$buyable_results[4]]}
};
#format {buyable_display} {%cQuery Result: %c%s%c (%c%s%c) found in %c%s, %s%c} {bold blue}{green}{$buyable_info[item_name]}{bold blue}{yellow}{$buyable_info[sale_price]}{bold blue}{orange}{$buyable_info[room_short]}{$buyable_info[map_name]}{bold blue};
#echo {$buyable_display};
}
} {
#format {buyable_display} {%cQuery Result: %c%s%c was not found.} {bold blue}{green}{%1}{bold blue};
#echo {$buyable_display};
}
}
#CLASS {quow} {close};

347
src/timers.tin

@ -0,0 +1,347 @@
#CLASS {xptimers} {kill};
#CLASS {xptimers} {open};
#VARIABLE {xptimer_file} {logs/xptimers.log};
#VARIABLE {killtimers} {
{Delbert}{0}
{the Triad boss}{0}
{the bandit leader}{0}
{Hlakket the Bartender}{0}
{the Zoon Liar}{0}
{Slim Stevie}{0}
{the %* grflx worker}{0}
{the %* student}{0}
{the ceremonial guard}{0}
{the giant leader}{0}
{the %* rujona}{0}
{the %* lion}{0}
{Louis Accardo}{0}
{Marlon Gumboni}{0}
}
#VARIABLE {killtimer_names} {
{Delbert}{delbert}
{the Triad boss}{medina boss}
{the bandit leader}{bandit leader}
{Hlakket the Bartender}{hlakket}
{the Zoon Liar}{zoon liar}
{Slim Stevie}{rogues}
{the %* grflx worker}{grflx}
{the %* student}{dojo}
{the ceremonial guard}{cguards}
{the giant leader}{giant leader}
{the %* rujona}{snail}
{the %* lion}{shaker lions}
{Louis Accardo}{stables}
{Marlon Gumboni}{casino}
}
#VARIABLE {visittimers} {
{AMShades}{0}
{ebff897af2b8bb6800a9a8636143099d0714be07}{0}
{70546ec71867645ab5c51e9ce6087b75dcf4176f}{0}
{f6c60dd36ed38707eb954c3a670f2f9370a79399}{0}
{3862c5fd0fe83f4080bdb9b94519bf8da89d5015}{0}
}
#VARIABLE {visittimer_names} {
{AMShades}{shades}
{ebff897af2b8bb6800a9a8636143099d0714be07}{smugglers}
{70546ec71867645ab5c51e9ce6087b75dcf4176f}{offler}
{f6c60dd36ed38707eb954c3a670f2f9370a79399}{black market}
{3862c5fd0fe83f4080bdb9b94519bf8da89d5015}{parades}
}
#ALIAS {dtreset} {
#regex {%1} {all} {
#foreach {$killtimers[]} {spot} {
#format {killtimers[$spot]} {0};
}
#foreach {$visittimers[]} {spot} {
#format {visittimers[$spot]} {0};
}
#format {xptimer_message} {%c[XPTimer] %c*%c Resetting all spots to Unseen.} {bold blue} {bold yellow} {bold blue};
#echo {$xptimer_message};
#variable {dtreset_all} {1};
};
#if {$dtreset_all < 1} {
#foreach {$killtimer_names[]} {spot} {
#regex {%1 %2} {$killtimer_names[$spot]} {
#format {killtimers[$spot]} {%T};
#format {xptimer_message} {%c[XPTimer] %c*%c Resetting death timer for %c$killtimer_names[$spot]%c.} {bold blue} {bold yellow} {bold blue} {bold green} {bold blue};
#echo {$xptimer_message};
};
}
#foreach {$visittimer_names[]} {spot} {
#regex {%1 %2} {$visittimer_names[$spot]} {
#format {visittimers[$spot]} {%T};
#format {xptimer_message} {%c[XPTimer] %c*%c Resetting visit timer for %c$visittimer_names[$spot]%c.} {bold blue} {bold yellow} {bold blue} {bold green} {bold blue};
#echo {$xptimer_message};
};
}
}
#unvariable {dtreset_all};
}
#ACTION {%1 deals the death blow to %2.} {
#foreach {$killtimers[]} {spot} {
#regex {%2} {$spot} {
#format {killtimers[$spot]} {%T};
};
}
}
#ACTION {You kill %1.} {
#foreach {$killtimers[]} {spot} {
#regex {%1} {$spot} {
#format {killtimers[$spot]} {%T};
};
}
}
#ALIAS {dt} {
#echo {.:: Death Timers ::.};
#format {current_time} {%T};
#foreach {$killtimers[]} {spot} {
#format {spotname} {$killtimer_names[$spot]};
#if {$killtimers[$spot] == 0} {
#format {spotstring} { - (???) %s } {$spotname};
};
#else {
#math {mins} { (($current_time - $killtimers[$spot]) + 0.5) / 60 };
#if {$mins > 99} { #var {mins} {99} };
#if {$mins > 10} {
#format {spotstring} { - (%dm) %s } {$mins} {$spotname};
};
#else {
#format {spotstring} { - (0%dm) %s } {$mins} {$spotname};
}
}
#echo {$spotstring};
}
#echo {\n};
#echo {.:: Visit Timers ::.};
#format {current_time} {%T};
#foreach {$visittimers[]} {spot} {
#format {spotname} {$visittimer_names[$spot]};
#if {$visittimers[$spot] == 0} {
#format {spotstring} { - (???) %s } {$spotname};
};
#else {
#math {mins} { (($current_time - $visittimers[$spot]) + 0.5) / 60 };
#if {$mins > 99} { #var {mins} {99} };
#if {$mins > 10} {
#format {spotstring} { - (%dm) %s } {$mins} {$spotname};
};
#else {
#format {spotstring} { - (0%dm) %s } {$mins} {$spotname};
}
}
#echo {$spotstring};
}
}
#ALIAS {writetimerstofile} {
#system {rm $xptimer_file && touch $xptimer_file};
#format {current_time} {%T};
#line {log} {$xptimer_file} {.:: Death Timers ::. };
#foreach {$killtimers[]} {spot} {
#format {spotname} {$killtimer_names[$spot]};
#if {$killtimers[$spot] == 0} {
#format {spotstring} { - (???) %s } {$spotname};
};
#else {
#math {mins} { (($current_time - $killtimers[$spot]) + 0.5) / 60 };
#if {$mins > 99} { #var {mins} {99} };
#if {$mins > 10} {
#format {spotstring} { - (%dm) %s } {$mins} {$spotname};
};
#else {
#format {spotstring} { - (0%dm) %s } {$mins} {$spotname};
}
}
#line {log} {$xptimer_file} {$spotstring};
}
#foreach {$visittimers[]} {spot} {
#format {spotname} {$visittimer_names[$spot]};
#if {$visittimers[$spot] == 0} {
#format {spotstring} { - (???) %s } {$spotname};
};
#else {
#math {mins} { (($current_time - $visittimers[$spot]) + 0.5) / 60 };
#if {$mins > 99} { #var {mins} {99} };
#if {$mins > 10} {
#format {spotstring} { - (%dm) %s } {$mins} {$spotname};
};
#else {
#format {spotstring} { - (0%dm) %s } {$mins} {$spotname};
}
}
#line {log} {$xptimer_file} {$spotstring};
}
}
#EVENT {SEND OUTPUT} {writetimerstofile};
#FUNCTION {parse_spot} {
#var {spot_sync_raw} {%0};
#replace {spot_sync_raw} {=} {;};
#list {spot_sync} {create} {${spot_sync_raw}};
#return {$spot_sync};
}
#ACTION {%1 tells you: ruhs_dtsync=[%2] | ruhs_vtsync=[%3]} {
#var {synccount} {0};
#var {dtsync} {%2};
#var {vtsync} {%3};
#replace {dtsync} {,} {;};
#replace {vtsync} {,} {;};
#list dtsync_list create {${dtsync}};
#list vtsync_list create {${vtsync}};
#foreach {$dtsync_list[]} {spot} {
#var {syncitem} {@parse_spot{$dtsync_list[$spot]}};
#var {syncname} {$syncitem[1]};
#var {synctime} {$syncitem[2]};
#foreach {$killtimer_names[]} {spotident} {
#var {spotname} {$killtimer_names[$spotident]};
#if {"$spotname" == "$syncname"} {
#if {$killtimers[$spotident] < $synctime} {
#var {killtimers[$spotident]} {$synctime};
#math {synccount} {$synccount + 1};
};
};
}
}
#foreach {$vtsync_list[]} {spot} {
#var {syncitem} {@parse_spot{$vtsync_list[$spot]}};
#var {syncname} {$syncitem[1]};
#var {synctime} {$syncitem[2]};
#foreach {$visittimer_names[]} {spotident} {
#var {spotname} {$visittimer_names[$spotident]};
#if {"$spotname" == "$syncname"} {
#if {$visittimers[$spotident] < $synctime} {
#var {visittimers[$spotident]} {$synctime};
#math {synccount} {$synccount + 1};
};
};
}
}
#format {dtsync_message} {%c[XPTimer] %c*%c Synced %c%d%c spots from %c%s%c.} {bold blue}{yellow}{bold blue}{orange}{$synccount}{bold blue}{green}{%1}{bold blue};
#echo {$dtsync_message};
}
#ALIAS {dtsync %1} {
#var {dtsync_msg} {};
#var {vtsync_msg} {};
#foreach {$killtimer_names[]} {spotident} {
#if {$killtimers[$spotident] > 0} {
#format {dtsync_msg} {%s,%s=%d} {$dtsync_msg}{$killtimer_names[$spotident]}{$killtimers[$spotident]};
};
}
#regex {$dtsync_msg} {^,{(.+)}$} { #var {dtsync_msg} {&1}; };
#foreach {$visittimer_names[]} {spotident} {
#if {$visittimers[$spotident] > 0} {
#format {vtsync_msg} {%s,%s=%d} {$vtsync_msg}{$visittimer_names[$spotident]}{$visittimers[$spotident]};
};
}
#regex {$vtsync_msg} {^,{(.+)}$} { #var {vtsync_msg} {&1}; };
#format {sync_message} {tell %s ruhs_dtsync=[%s] | ruhs_vtsync=[%s]} {%1} {$dtsync_msg} {$vtsync_msg};
#send {$sync_message};
}
#EVENT {IAC SB GMCP room.info IAC SE}
{
#var {room_info} {%0};
#foreach {$visittimers[]} {spot} {
#regex {$room_info[identifier]} {$spot} {
#format {visittimers[$spot]} {%T};
}
}
}
#ALIAS {gsdt} {
#var {gsdt_string} {};
#foreach {$killtimers[]} {spot} {
#format {spotname} {$killtimer_names[$spot]};
#var {mins} {???};
#if {$killtimers[$spot] == 0} {
#format {spotstring} {%s: ??? |} {$spotname};
};
#else {
#math {mins} { (($current_time - $killtimers[$spot]) + 0.5) / 60 };
#if {$mins > 99} { #var {mins} {99} };
#if {$mins < 10} {
#format {spotstring} {%s: 0%dm |} {$spotname} {$mins} ;
};
#else {
#format {spotstring} {%s: %dm |} {$spotname} {$mins} ;
};
}
#format {gsdt_string} {%s %s} {$gsdt_string} {$spotstring};
}
#foreach {$visittimers[]} {spot} {
#format {spotname} {$visittimer_names[$spot]};
#var {mins} {???};
#if {$visittimers[$spot] == 0} {
#format {spotstring} {%s: ??? |} {$spotname};
};
#else {
#math {mins} { (($current_time - $visittimers[$spot]) + 0.5) / 60 };
#if {$mins > 99} { #var {mins} {99} };
#if {$mins < 10} {
#format {spotstring} {%s: 0%dm |} {$spotname} {$mins} ;
};
#else {
#format {spotstring} {%s: %dm |} {$spotname} {$mins} ;
};
}
#format {gsdt_string} {%s %s} {$gsdt_string} {$spotstring};
}
#regex {$gsdt_string} {^{(.+)} \|$} {#var {gsdt_string} {&1}; };
#send {group say $gsdt_string};
}
#CLASS {xptimers} {close};

71
src/tpamonitor.tin

@ -0,0 +1,71 @@
#CLASS {tpamonitor} {kill};
#CLASS {tpamonitor} {open};
#nop ### Turn TPA indicator on ###
#action {^ * You are surrounded by a magical impact shield.$} {
#var {tpa_status} {1};
#var {tpa_color} {invisible};
update_prompt;
}
#action {^ * You are surrounded by a %+ magical impact shield.$}
{
#var {tpa_status} {1};
#var {tpa_color} {%1};
update_prompt;
}
#action {^With a noise that sounds like "Plink!", everything around you flashes red for a moment.$} {
#var {tpa_status} {1};
#var {tpa_color} {invisible};
#format {tpa_start} {%T};
update_prompt;
}
#nop ### Turn TPA indicator off ###
#action {^There is a sudden white flash. Your magical shield has broken.$} {
#line {log} {$chat_file};
#var {tpa_status} {0};
#format {tpa_end} {%T};
/break_tpa
}
#nop ### Track TPA colors ###
#action {^As your shield absorbs the impact, it becomes visible as a %1 glow.$}
{
#var {tpa_color} {%1};
update_prompt;
}
#action {^As your shield absorbs the impact, its glow changes from a %1 to a %2.$}
{
#var {tpa_color} {%2};
update_prompt;
}
#action {^Your shield changes from a %1 to a %2.$}
{
#var {tpa_color} {%2};
update_prompt;
}
#action {^Your shield stops glowing a %1 and lapses back into invisibility.$}
{
#var {tpa_color} {invisible};
update_prompt;
}
#nop ### When TPA breaks show some info ###
#alias {/break_tpa} {
#showme {\a\a};
#if {&{tpa_start}} {
#math {tpa_dur} { (($tpa_end - $tpa_start) + 0.5) / 60 };
#echo {<168>*** TPA broken! (lasted for $tpa_dur minutes) ***<099>};
}
#unvar {tpa_start};
#unvar {tpa_end};
update_prompt;
}
#var {tpa_status} {0};
#CLASS {tpamonitor} {close};

47
src/xpmonitor.tin

@ -0,0 +1,47 @@
#CLASS {xpmonitor} {kill};
#CLASS {xpmonitor} {open};
#ALIAS {xp_monitor} {
#var {previous_xp} {$latest_xp};
#var {latest_xp} {$GMCP[vitals][xp]};
#if {$previous_xp != 0} {
#math {gained_xp} {$latest_xp - $previous_xp};
#if {$gained_xp > 0} {
#math {session_xp} {$session_xp + $gained_xp};
};
};
#format {check_time} {%T};
#format {uptime[hours]} {%m} {($check_time - $start_time) / 60 / 60};
#format {uptime[minutes]} {%m} {($check_time - $start_time) / 60 % 60};
#format {uptime[display]} {%th %tm} {$uptime[hours]} {$uptime[minutes]};
#format {xprate} {%d} { ($session_xp / ($uptime[hours] + ($uptime[minutes] / 60.0))) * 0.001 };
}
#ALIAS {gsxp} {
#format {prompt_xp} {%Gxp in %s (%Gk/h)} {$session_xp} {$uptime[display]} {$xprate};
#send {group say $prompt_xp};
}
#ALIAS {xpreset} {
#var {session_xp} {0};
#var {previous_xp} {0}
#var {uptime[hours]} {0};
#var {uptime[minutes]} {0};
#var {uptime[seconds]} {0};
#format {start_time} {%T};
#format {check_time} {%T};
#format {uptime[display]} {%th %tm} {11} {0};
}
#var {previous_xp} {0};
#var {latest_xp} {0};
#var {gained_xp} {0};
#var {session_xp} {0};
#CLASS {xpmonitor} {close};
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