TinTin++ Configs for DiscworldMUD
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#CLASS {tpamonitor} {kill}; #CLASS {tpamonitor} {open};
#nop ### Turn TPA indicator on ### #action {^ * You are surrounded by a magical impact shield.$} { #var {tpa_status} {1}; #var {tpa_color} {invisible}; update_prompt; } #action {^ * You are surrounded by a %+ magical impact shield.$} { #var {tpa_status} {1}; #var {tpa_color} {%1}; update_prompt; } #action {^With a noise that sounds like "Plink!", everything around you flashes red for a moment.$} { #var {tpa_status} {1}; #var {tpa_color} {invisible}; #format {tpa_start} {%T}; update_prompt; }
#nop ### Turn TPA indicator off ### #action {^There is a sudden white flash. Your magical shield has broken.$} { #line {log} {$chat_file}; #var {tpa_status} {0}; #format {tpa_end} {%T}; /break_tpa }
#nop ### Track TPA colors ### #action {^As your shield absorbs the impact, it becomes visible as a %1 glow.$} { #var {tpa_color} {%1}; update_prompt; } #action {^As your shield absorbs the impact, its glow changes from a %1 to a %2.$} { #var {tpa_color} {%2}; update_prompt; }
#action {^Your shield changes from a %1 to a %2.$} { #var {tpa_color} {%2}; update_prompt; } #action {^Your shield stops glowing a %1 and lapses back into invisibility.$} { #var {tpa_color} {invisible}; update_prompt; }
#nop ### When TPA breaks show some info ### #alias {/break_tpa} { #showme {\a\a}; #if {&{tpa_start}} { #math {tpa_dur} { (($tpa_end - $tpa_start) + 0.5) / 60 }; #echo {<168>*** TPA broken! (lasted for $tpa_dur minutes) ***<099>}; }
#unvar {tpa_start}; #unvar {tpa_end}; update_prompt; }
#nop ### alias to reset TPA status, if it breaks and we didn't catch it ### #alias {tpareset} { #unvar {tpa_start}; #unvar {tpa_end}; #var {tpa_status} {0}; }
#var {tpa_status} {0};
#CLASS {tpamonitor} {close};
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