#SUB {The weave indicates that %1 is a %2, with %3 charges remaining.} {The weave indicates that <138>%1<098> is a <138>%2<098> with <158>%3<098> charges remaining.};
#SUB {The weave indicates that %1 is a %2, with %3 charges remaining.} {The weave indicates that <138>%1<098> is a <138>%2<098> with <158>%3<098> charges remaining.};
#NOP ==[Library/Distortions]==
#HIGHLIGHT {^The area seems more mundane than before\.$} {green underscore};
#HIGHLIGHT {^{?>You notice an odd rippling in the air\.|The awful sound of nails being dragged down a blackboard fills the area briefly\.|A distortion in time and space is forming!}$} {red underscore};
#format {sausage_retry_line} {%c[MH] %c*%c %s%c can now ask for a new sausage mission from Sam Slager.} {bold blue} {bold yellow} {bold green}{$GMCP[charinfo][capname]} {bold blue};
#format {sausage_retry_line} {%c[MT] %c*%c %s%c can now ask for a new sausage mission from Sam Slager.} {bold blue} {bold yellow} {bold green}{$GMCP[charinfo][capname]} {bold blue};
#format {sausage_timer_line} {%c[MH] %c*%c %s can now do another unspiced sausage mission.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]};
#format {sausage_timer_line} {%c[MT] %c*%c %s can now do another unspiced sausage mission.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]};
#format {sausage_timer_line} {%c[MH] %c*%c %s last finished a spiced sausage mission.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]};
#format {sausage_timer_line} {%c[MT] %c*%c %s can now do another spiced sausage mission.} {bold blue} {bold yellow} {bold blue} {$GMCP[charinfo][capname]};