TinTin++ setup for Aardwolf MUD
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  1. # TinTin++ Settings for Aardwolf MUD
  2. ## Setup:
  3. * Clone the repository
  4. * Edit username in config.tin
  5. * Edit password in config.tin
  6. * Edit bag in config.tin
  7. * Edit paths in aardwolf-session
  8. ## Usage:
  9. * Launch tmux (tmux -2)
  10. * Run aardwolf-session (./aardwolf-session)
  11. * In-game: tags channel on
  12. * In-game: tags map on
  13. * In-game: tags mapexits on
  14. * In-game: tags mapnames on
  15. * In-game: tags roomchars on
  16. * In-game: tags roomobjs on
  17. ## Features
  18. * GMCP powered 2-line prompt with colored percentage meters (prompt.tin)
  19. * Quest time ticker and target tracking (quest.tin)
  20. * Repop watch and announce (gmcp.tin)
  21. * Minimap in seperate window (minimap.tin)
  22. * Alias-driven note jotting system (aliases.tin)
  23. * Channels logged to separate window (gmcp.tin)
  24. * Room characters/mobiles and objects logged to file (minimap.tin)
  25. ## Commands
  26. * debug on|off - toggles echoing GMCP data as it arrives
  27. * repopwatch on|off - toggles announcing of repops in $repchan
  28. * .note *message here* - adds *message* to notes.log (bottom right window)
  29. * .newpage - clears the note screen, providing a fresh page
  30. * cpcheck - print list of campaign targets to note window, sorted by area
  31. The actions.tin and aliases.tin files are a place for your personal triggers and aliases.