TinTin++ Configs for DiscworldMUD
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27 lines
573 B

6 years ago
  1. #CLASS {group} {kill};
  2. #CLASS {group} {open};
  3. #VARIABLE {group_shields} {};
  4. #VARIABLE {group_shields_current} {};
  5. #ACTION {^Arcane protection for %1:-} {
  6. #var {group_shields_current} {%1};
  7. }
  8. #ACTION {^ * %1 is surrounded by a %2 impact shield.} {
  9. #var {group_shields[$group_shields_current]} {TPA};
  10. }
  11. #ALIAS {rgs} {
  12. #variable {group_shields} {};
  13. #variable {group_shields_current} {};
  14. #send {group shields};
  15. };
  16. #ALIAS {sgs} {
  17. #foreach {$group_shields[]} {name} {
  18. #showme {$name: $group_shields[$name]};
  19. };
  20. };
  21. #CLASS {group} {kill};