fix giants toss highlights, README updates

This commit is contained in:
Brandon Cornejo 2026-02-28 19:39:46 -06:00
parent 6948c9ed2d
commit a762d5fcd8
2 changed files with 34 additions and 12 deletions

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@ -690,16 +690,38 @@ These alerts are enabled-by-default on client start, but can be turned off for t
### Prompt Bar Timer
A countdown of time left until your quota flips will be displayed in the [prompt bar](#thief-quota-timer).
## Other Color Highlights and Triggers
* combat
* magic
* gemsmithing
* shelox
* tshop
* fumbles
* rumbling doors
* copperhead mines
- minesolve
## Other Colour Highlights and Triggers
* Combat highlighting
* Specials (incoming/outgoing/other)
* Backstabs
* Base attack rounds
* Magic highlighting
* Delude levels and deepens/fade messages
* Item enchantment levels
* Background magic levels
* Pragi fire damage percentages
* Beautified spell casting
* Coloured FCI output
* Library and distortion highlights
* Contemplate colouring
* Djinn weapon invoke colouring
* Balsa wand zapping
* TPA and EFF drops
* Travelling shop materializing
* Incident highlighting
* Weapon snatches and snatched weapon drops
* Rumbling JPCT doors
* You and others fumbling inventory items
* Tossed by stone giants
* `count` command highlighting
* Gemcutting highlights
* Shelox fight highlights
* Copperhead mines highlights
* Crate game colouring
* Gem vein wall assess colouring
* Purple mineral powder pannning colouring
* Dampgas bell alerts and highlighting
# Tmux Setup
The "Discworld" shell script either creates a new or attaches to an existing tmux session named `discworld`. When creating a session it uses [tmuxp](https://github.com/tmux-python/tmuxp) to create the layout and run initial commands for each pane. The layout definition for `tmuxp` is in the `discworld.yaml` file.

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@ -27,8 +27,8 @@
#HIGHLIGHT {^Whoops! You tried to carry too many things and fumbled %1} {red underscore};
#HIGHLIGHT {%1 juggles around his stuff and fumbles %2} {red underscore};
#HIGHLIGHT {^The sparkles around you fall to the ground and vanish.$} {red underscore};
#HIGHLIGHT {^You sail past the brindle horse, flying over the side of the mountain in the process!$} {Red underscore};
#ACTION {^You sail past the brindle horse, flying over the side of the mountain in the process!$} {
#HIGHLIGHT {^You sail past %1, flying over the side of the mountain in the process!$} {Red underscore};
#ACTION {^You sail past %1, flying over the side of the mountain in the process!$} {
#showme {\a};
};