121 lines
8.1 KiB
Plaintext
121 lines
8.1 KiB
Plaintext
#CLASS {actions} {kill};
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#CLASS {actions} {open};
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#NOP ==[TPA Alerts]==;
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#HIGHLIGHT {^There is a sudden white flash. Your magical shield has broken.$} {Red underscore};
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#HIGHLIGHT {^There is a sudden white flash around {(?!a passing wizard).+}.$} {Red underscore};
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#ACTION {^There is a sudden white flash around {(?!a passing wizard).+}.$} {
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#showme {\a};
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#return @log_line_to_chat{};
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};
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#NOP ==[EFF Alerts]==;
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#SUB {^In blocking the attack {(?:.+)} floating around {(?:\w+\b\W*?){1,8}} is knocked out of orbit.$} {<199><438>In blocking the attack <788>%1<099><188><438> floating around <788>%2<099><188><438> is knocked out of orbit.<099>};
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#NOP ==[T-Shop Alerts]==
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#HIGHLIGHT {^Greasy sparks crawl over the %1 wall, and a door silently materialises.$} {green underscore};
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#HIGHLIGHT {^There is a doorway in the %1 wall leading into a curious shop.$} {green underscore};
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#ACTION {^Greasy sparks crawl over the %1 wall, and a door silently materialises.$} { #showme {\a}; };
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#ACTION {^There is a doorway in the %1 wall leading into a curious shop.$} { #showme {\a}; };
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#NOP ==[Incident Highlighting]==
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#SUB {^The%1grabs your%2. You struggle briefly but {she|he|it} wrests it from your grip and makes for a hasty retreat.} {<488><119>The<088><fca>%1<488><119>grabs your<088><afc>%2<488><119>. You struggle briefly but {she|he|it} wrests it from your grip and makes for a hasty retreat.};
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#SUB {^The%1and%2struggle briefly over%3before%4wrests it free%5$} {<488><119>The<088><fca>%1<488><119>and<088><fca>%2<488><119>struggle briefly over<088><afc>%3<488><119>before%4wrests it free%5};
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#SUB {^The%1{suddenly snatches|snatches}%2from%3and makes a run for it.$} {<488><119>The<088><188><fca>%1<488><119>suddenly snatches<088><188><afc>%2<488><119>from<088><188><fca>%3<488><119>and makes a run for it.};
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#HIGHLIGHT {^As %1 dies %2 drops %3 in shock.$} {green underscore};
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#HIGHLIGHT {^When you open the %1 you think you can hear a faint rumbling sound from it.$} {red underscore};
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#HIGHLIGHT {^Whoops! You tried to carry too many things and fumbled %1} {red underscore};
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#HIGHLIGHT {%1 juggles around his stuff and fumbles %2} {red underscore};
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#HIGHLIGHT {^The sparkles around you fall to the ground and vanish.$} {red underscore};
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#HIGHLIGHT {^You sail past %1, flying over the side of the mountain in the process!$} {Red underscore};
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#ACTION {^You sail past %1, flying over the side of the mountain in the process!$} {
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#showme {\a};
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};
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#NOP ==[Command Color Highlighting]==
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#SUB {%w %w with a total of %* item} {<148>%1 %2<099> with a total of <148>%3<099> item};
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#NOP ==[Truffle Found]==
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#HIGHLIGHT {truffle pigs? unearths a truffle from the ground.} {Green};
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#NOP ==[Attention Soul(s)]==
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#ACTION {^{(?!Ryattenoki).+} tugs on your sleeve in a desperate attempt to get some attention.$} {
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#showme {\a};
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};
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#NOP ==[Copperhead Mines]==
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#SUB {you think that %1 of the surrounding crates contain} {you think that <138>%1<099> of the surrounding crates contain};
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#SUB {a hammer chip would break %1 of rock} {a hammer chip would break <138>%1<099> of rock};
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#SUB {pickaxe strike would break %1 inches.} {pickaxe strike would break <138>%1<099> inches.};
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#SUB {You determine that directly behind this wall is a small gem vein of %1, exactly %2 deep.} {You determine that directly behind this wall is a small gem vein of %1, exactly <138>%2<099> deep.};
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#HIGHLIGHT {You shake your pan gently, as glittering purple gathers under the cloudy water.} {Magenta};
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#HIGHLIGHT {You shake your pan from side to side, as the last of the sediment leaves the pan and the water runs clear for just a moment.} {Magenta};
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#HIGHLIGHT {Something doesn't smell right. You take a sniff but the faint odour of rotten eggs makes you cough.} {Green underscore};
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#HIGHLIGHT {Somewhere above you, you hear the rumble of falling rock.} {Green underscore};
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#HIGHLIGHT {You suddenly feel like you can't breathe.} {Green underscore};
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#HIGHLIGHT {You collapse on the ground, your muscles spasming uncontrollably.} {Green underscore};
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#HIGHLIGHT {You can't smell it any more, but you're getting a dizzy sort of headache. Maybe you should get out of here.} {Green underscore};
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#HIGHLIGHT {The air here is just as choking as before.} {Green underscore};
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#ACTION {You shake your pan gently, as glittering purple gathers under the cloudy water.} { #showme {\a}; };
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#ACTION {You shake your pan from side to side, as the last of the sediment leaves the pan and the water runs clear for just a moment.} { #showme {\a}; };
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#ACTION {Something doesn't smell right. You take a sniff but the faint odour of rotten eggs makes you cough.} { #showme {\a}; };
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#ACTION {Somewhere above you, you hear the rumble of falling rock.} { #showme {\a}; };
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#ACTION {You suddenly feel like you can't breathe.} { #showme {\a}; };
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#ACTION {You collapse on the ground, your muscles spasming uncontrollably.} { #showme {\a}; };
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#ACTION {You can't smell it any more, but you're getting a dizzy sort of headache. Maybe you should get out of here.} { #showme {\a}; };
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#ACTION {The air here is just as choking as before.} { #showme {\a}; };
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#HIGHLIGHT {The air here seems fresher.} {Yellow underscore};
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#NOP ==[Gemcutting/Finesmithing]==
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#HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and delicately chip %1} {green};
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#HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and chip away %1} {Red};
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#HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and, struggling with %1} {Red};
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#HIGHLIGHT {With a start, you realise that you've been going about this all wrong, %1} {Red};
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#SUB {You estimate that the %1 is worth A$%2. You} {You estimate that the <149>%1<099> is worth A$<139>%2<099>. You};
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#NOP ==[Achievements]==
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#HIGHLIGHT {the {green|aqua|cyan|blue|yellow|red|orange|beige|brown|grey|black|violet|mauve|pink|purple} ball} {Cyan};
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#ACTION {^The %1 duellist has yielded to you, if this satisfies you then enter "accept surrender from duellist" to accept} {
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#showme {\a};
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};
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#HIGHLIGHT {blackbird} {violet};
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#HIGHLIGHT {old {men|man|women|woman|shopper|shoppers|beggar|beggars}} {magenta};
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#ACTION {^One of the truffle pigs unearths a truffle from the ground.$} {
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#delay {120} { #showme {<ccc>CAN TRUFFLE FARM AGAIN<999>} }
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};
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#NOP ==[PK Actions]==
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#HIGHLIGHT {You reach towards your goal but pause suddenly as %1 seems to sense something. {She|He|It} doesn't spot you and %2} {Green};
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#HIGHLIGHT {You try to filch %1 from %2 but {she|he|it} notices you and manages to %3} {Red};
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#ACTION {A stream of expletives drifts down from above with %1} { #showme {\a}; };
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#ACTION {There is the faintest of sounds, as of a gnat yawning, then a WHOOSH sound. %2} { #showme {\a}; };
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#HIGHLIGHT {A stream of expletives drifts down from above with %1} {Orange};
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#HIGHLIGHT {There is the faintest of sounds, as of a gnat yawning, then a WHOOSH sound. %2} {Lime};
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#NOP ==[Shelox]==
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#HIGHLIGHT {^Screaming echoes throughout the lair!$} {Red};
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#HIGHLIGHT {^You see a thick string of web hurtling at you and then everything suddenly goes black.$} {green};
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#SUB {^Webbing shoots out from the frog that looks an awful lot like Queen Shelox's abdomen and slams into %1.$} {<028>Webbing shoots out from the frog that looks an awful lot like Queen Shelox's abdomen and slams into <128>%1<028>.};
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#SUB {^Webbing shoots out from Queen Shelox's abdomen and slams into %1.$} {<028>Webbing shoots out from Queen Shelox's abdomen and slams into <128>%1<028>.};
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#ACTION {^An ominous gurgling noise can be heard coming from the frog that looks an awful lot like Queen Shelox's abdomen.$} { #showme {\a}; };
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#ACTION {^An ominous gurgling noise can be heard coming from Queen Shelox's abdomen.$} { #showme {\a}; };
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#HIGHLIGHT {^%1 giant spiders climb up from below!} {Violet};
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#HIGHLIGHT {^%1 spiders scuttle up from below and join the fight!} {Violet};
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#NOP ==[Tab Completions]==
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#ACTION {^[%1 has gained the %2 achievement %3]$} {
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#tab {%1};
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#return @log_line_to_chat{};
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}
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#NOP ==[End Session On Quit]==
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#nop #ACTION {Thanks for playing. See you next time.} {;
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#nop Don't do this anymore, since history buffer is with tt++ not tmux now, we want to see what we missed while idling out.;
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#nop #end;
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#nop };
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#CLASS {actions} {close};
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