TinTin++ Configs for DiscworldMUD
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6 years ago
6 years ago
6 years ago
  1. #CLASS {actions} {kill};
  2. #CLASS {actions} {open};
  3. #NOP ==[TPA Alerts]==
  4. #HIGHLIGHT {^There is a sudden white flash. Your magical shield has broken.$} {bold red underscore};
  5. #HIGHLIGHT {^There is a sudden white flash around {(?!a passing wizard).+}.$} {bold red underscore};
  6. #ACTION {^There is a sudden white flash around {(?!a passing wizard).+}.$} {
  7. #showme {\a};
  8. #line {log} {$chat_file};
  9. };
  10. #NOP ==[T-Shop Alerts]==
  11. #HIGHLIGHT {Greasy sparks crawl over the %1 wall, and a door silently materialises.} {bold green underscore};
  12. #HIGHLIGHT {There is a doorway in the %1 wall leading into a curious shop.} {bold green underscore};
  13. #NOP ==[Incident Highlighting]==
  14. #HIGHLIGHT {^%1 grabs %2 from you. You struggle briefly but %3 wrests it from your grip and makes for a hasty retreat.$} {bold red underscore};
  15. #HIGHLIGHT {^As %1 dies %2 drops %3 in shock.$} {bold green underscore};
  16. #HIGHLIGHT {^When you open the %1 you think you can hear a faint rumbling sound from it.$} {red underscore};
  17. #HIGHLIGHT {^Whoops! You tried to carry too many things and fumbled %1} {red underscore};
  18. #HIGHLIGHT {%1 juggles around his stuff and fumbles %2} {red underscore};
  19. #NOP ==[Command Color Highlighting]==
  20. #SUB {%w %w with a total of %* item} {<148>%1 %2<099> with a total of <148>%3<099> item};
  21. #NOP ==[Truffle Found]==
  22. #HIGHLIGHT {The young truffle pig unearths a truffle from the ground.} {bold green};
  23. #NOP ==[Attention Soul(s)]==
  24. #ACTION {^{(?!Ryattenoki).+} tugs on your sleeve in a desperate attempt to get some attention.$} {
  25. #showme {\a};
  26. };
  27. #NOP ==[Copperhead Mines]==
  28. #SUB {you think that %1 of the surrounding crates contain} {you think that <138>%1<099> of the surrounding crates contain};
  29. #HIGHLIGHT {Something doesn't smell right. You take a sniff but the faint odour of rotten eggs makes you cough.} {bold green underscore};
  30. #HIGHLIGHT {Somewhere above you, you hear the rumble of falling rock.} {bold green underscore};
  31. #ACTION {Something doesn't smell right. You take a sniff but the faint odour of rotten eggs makes you cough.} {
  32. #showme {\a};
  33. };
  34. #ACTION {Somewhere above you, you hear the rumble of falling rock.} {
  35. #showme {\a};
  36. };
  37. #NOP ==[Gemcutting/Finesmithing]==
  38. #HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and delicately chip %1} {bold green};
  39. #HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and chip away %1} {bold red};
  40. #HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and, struggling with %1} {bold red};
  41. #NOP ==[Kick Consortium]==
  42. #ACTION {^It is your turn to fight... enter the combat ring.$} {
  43. #showme {\a};
  44. }
  45. #NOP ==[End Session On Quit]==
  46. #ACTION {Thanks for playing. See you next time.} {
  47. #end;
  48. }
  49. #CLASS {actions} {close};