TinTin++ Configs for DiscworldMUD
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  1. #CLASS {actions} {kill};
  2. #CLASS {actions} {open};
  3. #NOP ==[TPA Alerts]==
  4. #HIGHLIGHT {^There is a sudden white flash. Your magical shield has broken.$} {bold red underscore};
  5. #HIGHLIGHT {^There is a sudden white flash around {(?!a passing wizard).+}.$} {bold orange underscore};
  6. #ACTION {^There is a sudden white flash around {(?!a passing wizard).+}.$} {
  7. #showme {\a};
  8. #line {log} {$chat_file};
  9. };
  10. #NOP ==[T-Shop Alerts]==
  11. #HIGHLIGHT {Greasy sparks crawl over the %1 wall, and a door silently materialises.} {bold green underscore};
  12. #HIGHLIGHT {There is a doorway in the %1 wall leading into a curious shop.} {bold green underscore};
  13. #NOP ==[NPC Highlighting]==
  14. #HIGHLIGHT {thug } {red};
  15. #HIGHLIGHT {thug,} {red};
  16. #HIGHLIGHT {bodyguard} {red};
  17. #HIGHLIGHT {hoplite} {red};
  18. #HIGHLIGHT {shadowy gentleman} {red};
  19. #HIGHLIGHT {Coffee Nostra hitman} {red};
  20. #HIGHLIGHT {Triad heavy} {red};
  21. #HIGHLIGHT {Triad heavies} {red};
  22. #HIGHLIGHT {city guard} {red};
  23. #HIGHLIGHT {nobleman} {green};
  24. #HIGHLIGHT {courtier} {green};
  25. #HIGHLIGHT {noblewoman} {green};
  26. #HIGHLIGHT {rich man} {green};
  27. #HIGHLIGHT {rich woman} {green};
  28. #HIGHLIGHT {Jolene} {pink};
  29. #HIGHLIGHT {Reverend Khepresh} {pink};
  30. #NOP ==[Incident Highlighting]==
  31. #HIGHLIGHT {^%1 grabs %2 from you. You struggle briefly but %3 wrests it from your grip and makes for a hasty retreat.$} {bold red underscore};
  32. #HIGHLIGHT {^As %1 dies %2 drops %3 in shock.$} {bold green underscore};
  33. #HIGHLIGHT {^When you open the %1 you think you can hear a faint rumbling sound from it.$} {red underscore};
  34. #HIGHLIGHT {^Whoops! You tried to carry too many things and fumbled %1} {red underscore};
  35. #HIGHLIGHT {%1 juggles around his stuff and fumbles %2} {orange underscore};
  36. #NOP ==[Command Color Highlighting]==
  37. #SUB {%w %w with a total of %* item} {<148>%1 %2<099> with a total of <148>%3<099> item}
  38. #NOP ==[Truffle Found]==
  39. #HIGHLIGHT {The young truffle pig unearths a truffle from the ground.} {bold green};
  40. #NOP ==[Attention Soul(s)]==
  41. #ACTION {^{(?!Ryattenoki).+} tugs on your sleeve in a desperate attempt to get some attention.$} {
  42. #showme {\a};
  43. };
  44. #NOP ==[Copperhead Mines]==
  45. #HIGHLIGHT {Something doesn't smell right. You take a sniff but the faint odour of rotten eggs makes you cough.} {bold green underscore};
  46. #ACTION {Something doesn't smell right. You take a sniff but the faint odour of rotten eggs makes you cough.} {
  47. #showme {\a};
  48. };
  49. #NOP ==[Gemcutting/Finesmithing]==
  50. #HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and delicately chip %1} {bold green};
  51. #HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and chip away %1} {bold red};
  52. #HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and, struggling with %1} {bold red};
  53. #NOP ==[End Session On Quit]==
  54. #ACTION {Thanks for playing. See you next time.} {
  55. #end;
  56. }
  57. #NOP ==[Sound Triggers]==
  58. #ACTION {^{(?!Ryattenoki).+} tugs on your sleeve in a desperate attempt to get some attention.$} {
  59. #showme {\a};
  60. };
  61. #ACTION {^It is your turn to fight... enter the combat ring.$} {
  62. #showme {\a};
  63. };
  64. #CLASS {actions} {close};