TinTin++ Configs for DiscworldMUD
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  1. #CLASS {actions} {kill};
  2. #CLASS {actions} {open};
  3. #NOP ==[TPA Alerts]==
  4. #HIGHLIGHT {^There is a sudden white flash. Your magical shield has broken.$} {bold red underscore};
  5. #HIGHLIGHT {^There is a sudden white flash around {(?!a passing wizard).+}.$} {bold red underscore};
  6. #ACTION {^There is a sudden white flash around {(?!a passing wizard).+}.$} {
  7. #showme {\a};
  8. #line {log} {$chat_file};
  9. };
  10. #NOP ==[T-Shop Alerts]==
  11. #HIGHLIGHT {Greasy sparks crawl over the %1 wall, and a door silently materialises.} {bold green underscore};
  12. #HIGHLIGHT {There is a doorway in the %1 wall leading into a curious shop.} {bold green underscore};
  13. #NOP ==[Incident Highlighting]==
  14. #HIGHLIGHT {^%1 grabs %2 from you. You struggle briefly but %3 wrests it from your grip and makes for a hasty retreat.$} {bold red underscore};
  15. #HIGHLIGHT {^%1 grabs {his|her|its} %2. You struggle briefly but {he|she|it} wrests it from your grip and makes for a hasty retreat.} {bold red underscore};
  16. #HIGHLIGHT {^%1 grabs your %2. You struggle briefly but {she|he|it} wrests it from your grip and makes for a hasty retreat.} {bold red underscore};
  17. #HIGHLIGHT {^As %1 dies %2 drops %3 in shock.$} {bold green underscore};
  18. #HIGHLIGHT {^When you open the %1 you think you can hear a faint rumbling sound from it.$} {red underscore};
  19. #HIGHLIGHT {^Whoops! You tried to carry too many things and fumbled %1} {red underscore};
  20. #HIGHLIGHT {%1 juggles around his stuff and fumbles %2} {red underscore};
  21. #NOP ==[Command Color Highlighting]==
  22. #SUB {%w %w with a total of %* item} {<148>%1 %2<099> with a total of <148>%3<099> item};
  23. #NOP ==[Truffle Found]==
  24. #HIGHLIGHT {The young truffle pig unearths a truffle from the ground.} {bold green};
  25. #NOP ==[Attention Soul(s)]==
  26. #ACTION {^{(?!Ryattenoki).+} tugs on your sleeve in a desperate attempt to get some attention.$} {
  27. #showme {\a};
  28. };
  29. #NOP ==[Copperhead Mines]==
  30. #SUB {you think that %1 of the surrounding crates contain} {you think that <138>%1<099> of the surrounding crates contain};
  31. #HIGHLIGHT {Something doesn't smell right. You take a sniff but the faint odour of rotten eggs makes you cough.} {bold green underscore};
  32. #HIGHLIGHT {Somewhere above you, you hear the rumble of falling rock.} {bold green underscore};
  33. #ACTION {Something doesn't smell right. You take a sniff but the faint odour of rotten eggs makes you cough.} {
  34. #showme {\a};
  35. };
  36. #ACTION {Somewhere above you, you hear the rumble of falling rock.} {
  37. #showme {\a};
  38. };
  39. #NOP ==[Gemcutting/Finesmithing]==
  40. #HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and delicately chip %1} {bold green};
  41. #HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and chip away %1} {bold red};
  42. #HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and, struggling with %1} {bold red};
  43. #SUB {You estimate that the %1 is worth A$%2. You} {You estimate that the <149>%1<099> is worth A$<139>%2<099>. You};
  44. #NOP ==[Achievements]==
  45. #ACTION {^It is your turn to fight... enter the combat ring.$} {
  46. #showme {\a};
  47. }
  48. #ACTION {^The %1 camel gallops away abruptly.$} {
  49. #showme {[Pushover] %0};
  50. }
  51. #NOP ==[PK Actions]==
  52. #HIGHLIGHT {You reach towards your goal but apuse suddenly as %1 seems to sense something. {She|He|It} doesn't spot you and %2} {bold green};
  53. #HIGHLIGHT {You try to filch %1 from %2 but {she|he|it} notices you and manages to %3} {bold red};
  54. #ACTION {A stream of expletives drifts down from above with %1} { #showme {\a}; };
  55. #ACTION {There is the faintest of sounds, as of a gnat yawning, then a WHOOSH sound. %2} { #showme {\a}; };
  56. #HIGHLIGHT {A stream of expletives drifts down from above with %1} {bold red underscore};
  57. #HIGHLIGHT {There is the faintest of sounds, as of a gnat yawning, then a WHOOSH sound. %2} {bold red underscore};
  58. #NOP ==[Shelox]==
  59. #HIGHLIGHT {^Screaming echoes throughout the lair!$} {bold red};
  60. #HIGHLIGHT {^You see a thick string of web hurtling at you and then everything suddenly goes black.$} {bold green};
  61. #HIGHLIGHT {^Webbing shoots out from the frog that looks an awful lot like Queen Shelox's abdomen and slams into %1.$} {bold green};
  62. #HIGHLIGHT {^Webbing shoots out from Queen Shelox's abdomen and slams into %1.$} {bold green};
  63. #ACTION {^An ominous gurgling noise can be heard coming from the frog that looks an awful lot like Queen Shelox's abdomen.$} { #showme {\a}; };
  64. #ACTION {^An ominous gurgling noise can be heard coming from Queen Shelox's abdomen.$} { #showme {\a}; };
  65. #HIGHLIGHT {^%1 giant spiders climb up from below!} {bold violet};
  66. #HIGHLIGHT {^%1 spiders scuttle up from below and join the fight!} {bold violet};
  67. #NOP ==[End Session On Quit]==
  68. #ACTION {Thanks for playing. See you next time.} {
  69. #end;
  70. }
  71. #CLASS {actions} {close};