TinTin++ Configs for DiscworldMUD
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6 years ago
6 years ago
6 years ago
6 years ago
  1. #CLASS {actions} {kill};
  2. #CLASS {actions} {open};
  3. #NOP ==[TPA Alerts]==
  4. #HIGHLIGHT {^There is a sudden white flash. Your magical shield has broken.$} {bold red underscore};
  5. #HIGHLIGHT {^There is a sudden white flash around {(?!a passing wizard).+}.$} {bold red underscore};
  6. #ACTION {^There is a sudden white flash around {(?!a passing wizard).+}.$} {
  7. #showme {\a};
  8. #line {log} {$chat_file};
  9. };
  10. #NOP ==[T-Shop Alerts]==
  11. #HIGHLIGHT {Greasy sparks crawl over the %1 wall, and a door silently materialises.} {bold green underscore};
  12. #HIGHLIGHT {There is a doorway in the %1 wall leading into a curious shop.} {bold green underscore};
  13. #NOP ==[Incident Highlighting]==
  14. #HIGHLIGHT {^%1 grabs %2 from you. You struggle briefly but %3 wrests it from your grip and makes for a hasty retreat.$} {bold red underscore};
  15. #HIGHLIGHT {^%1 grabs {his|her|its} %2. You struggle briefly but {he|she|it} wrests it from your grip and makes for a hasty retreat.} {bold red underscore};
  16. #HIGHLIGHT {^As %1 dies %2 drops %3 in shock.$} {bold green underscore};
  17. #HIGHLIGHT {^When you open the %1 you think you can hear a faint rumbling sound from it.$} {red underscore};
  18. #HIGHLIGHT {^Whoops! You tried to carry too many things and fumbled %1} {red underscore};
  19. #HIGHLIGHT {%1 juggles around his stuff and fumbles %2} {red underscore};
  20. #NOP ==[Command Color Highlighting]==
  21. #SUB {%w %w with a total of %* item} {<148>%1 %2<099> with a total of <148>%3<099> item};
  22. #NOP ==[Truffle Found]==
  23. #HIGHLIGHT {The young truffle pig unearths a truffle from the ground.} {bold green};
  24. #NOP ==[Attention Soul(s)]==
  25. #ACTION {^{(?!Ryattenoki).+} tugs on your sleeve in a desperate attempt to get some attention.$} {
  26. #showme {\a};
  27. };
  28. #NOP ==[Copperhead Mines]==
  29. #SUB {you think that %1 of the surrounding crates contain} {you think that <138>%1<099> of the surrounding crates contain};
  30. #HIGHLIGHT {Something doesn't smell right. You take a sniff but the faint odour of rotten eggs makes you cough.} {bold green underscore};
  31. #HIGHLIGHT {Somewhere above you, you hear the rumble of falling rock.} {bold green underscore};
  32. #ACTION {Something doesn't smell right. You take a sniff but the faint odour of rotten eggs makes you cough.} {
  33. #showme {\a};
  34. };
  35. #ACTION {Somewhere above you, you hear the rumble of falling rock.} {
  36. #showme {\a};
  37. };
  38. #NOP ==[Gemcutting/Finesmithing]==
  39. #HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and delicately chip %1} {bold green};
  40. #HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and chip away %1} {bold red};
  41. #HIGHLIGHT {You take the diamond-tipped chisel from your roll of gemcutting tools and, struggling with %1} {bold red};
  42. #SUB {You estimate that the %1 is worth A$%2. You} {You estimate that the <149>%1<099> is worth A$<139>%2<099>. You};
  43. #NOP ==[Kick Consortium]==
  44. #ACTION {^It is your turn to fight... enter the combat ring.$} {
  45. #showme {\a};
  46. }
  47. #NOP ==[PK Actions]==
  48. #HIGHLIGHT {You reach towards your goal but apuse suddenly as %1 seems to sense something. {She|He|It} doesn't spot you and %2} {bold green};
  49. #HIGHLIGHT {You try to filch %1 from %2 but {she|he|it} notices you and manages to %3} {bold red};
  50. #ACTION {A stream of expletives drifts down from above with %1} { #showme {\a}; };
  51. #ACTION {There is the faintest of sounds, as of a gnat yawning, then a WHOOSH sound. %2} { #showme {\a}; };
  52. #HIGHLIGHT {A stream of expletives drifts down from above with %1} {bold red underscore};
  53. #HIGHLIGHT {There is the faintest of sounds, as of a gnat yawning, then a WHOOSH sound. %2} {bold red underscore};
  54. #NOP ==[End Session On Quit]==
  55. #ACTION {Thanks for playing. See you next time.} {
  56. #end;
  57. }
  58. #CLASS {actions} {close};